9/22/2023 0 Comments Similar games like tomb raider“But if we only had you fight three guys over the course of two hours, you’d say, ‘this sucks.’”įunnily enough, someone actually did make a game based on one of the Indiana movies back in 1989, The Last Crusade, which was a graphical adventure game similar to The Walking Dead series. Because an active experience you have to have that interaction of shooting and having combat,” she said. “Let’s say you made a game out of Raiders of the Lost Ark. Epic specifically avoided having human-on-human conflict in the game.īut Uncharted creative director Amy Hennig responded to the same issue by directly comparing the series to one of its main inspirations, Indiana Jones. When asked why Gears of War: Judgment doesn’t take place at a point in the canon before the Locus horde appears, game designer Clifford Bleszinski said that it wouldn’t be Gears without monsters to kill. And at the end of it all, Fenix probably has a far lower body count of human beings than Drake or Croft.Įpic has even stated that this is a reason for designing the setting we see in the series. ![]() The same goes for the weapons - you can’t rationalize a gun that shoots subterranean bombs in Call of Duty, but that doesn’t matter in Gears. The fact that Marcus Fenix is shooting up monsters means that Epic can design whatever fun enemies it wants instead of the same three human types you see in Call of Duty or Uncharted. Epic actually designed a fantastical setting for its fantastical gameplay. The only popular shooter today that has these same traits is Gears of War. These both focused on creating good action gameplay and didn’t try to make the crazy proceedings look “real,” which also allowed them to have more varied mechanics. The same goes for, say, Super Mario Bros. You don’t kill any humans in any of these, yet they’re all very fun action games. All of those are games where you shoot aliens or demons or some other kind of monster. Now look back at the games that popularized the shooter genre : Doom, Quake, and Duke Nukem. No matter how “relatable” the protagonist is written to be, she is still a superhero in a game where she faces off against such huge numbers. That’s still a cop-out because the player is still able to take the role of a single person defeating hundreds. Stealth games let you use nonlethal takedowns or bypass enemies entirely. One solution could be giving more options to the player. That genre just wasn’t built for this kind of storytelling. The problem isn’t mechanics the problem is the fact that developers are trying to tell these tales and put these characters in shooters. We’re trying to have these realistic stories in video games with believable characters, but developers are doing it with the same unrealistic game mechanics. ![]() ![]() Don’t even get me started on Call of Duty. Near the beginning, players see protagonist Lara Croft freak out the first time she kills a person, and five minutes later, she’s mowing people down by the dozens. Possibly the most famous question in the gaming community is, “How can Uncharted’s Nathan Drake be an everyman if he kills a thousand people over the course of the game?” The new Tomb Raider has run into the same problem.
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